On retroarch I use OpenAL for audio, since I had much better results than directly using pulse or ALSA. When I run beetle PSX HW or Kronos Saturn I get severe stutter, where before there was non at all - even at 4K. Try saving from in the game, not from a savestate, and reset the game and load your regular save and see if the problem is still there. Stuttering due to inaccurate refresh rate estimation. Of all the cores on Retroarch, the PS1 cores are probably the trickiest to get working.
![sako riihimaki 222 model sako riihimaki 222 model](https://i.imgur.com/aFioi2z.jpg)
Or any other long standing issues that are fixed.Restarting retroarch, restarting the pi and more. But that's more of a hardware issue that can be fixed in a faster machine.Īnyway, have others tried this? What's your experience? I'd like to know if there are any issues that other emulators/cores/combinations don't have because i'm still looking.
#Sako riihimaki 222 model full#
Well, except for the games that your CPU can't run at full speed that is. ALL games will work better (or the same) here, so that's the only one you need. Which means you don't need to have multiple solutions to play certain games. This combination will either give you the same results as in others or (usually) better. What matters is that there isn't an issue here that it's better in other solutions. But these issues exist in all emulators/cores/combinations.
![sako riihimaki 222 model sako riihimaki 222 model](https://uploads.tapatalk-cdn.com/20161206/d8dbce714925a7e86c06321183696130.jpg)
You still get some attract modes run too fast (Goldeneye, Quake 2, EWJ 3D) and Knife Edge also runs at fast forward.
![sako riihimaki 222 model sako riihimaki 222 model](https://image.invaluable.com/housePhotos/bradfordsauction/42/688942/H22021-L233451293.jpg)
And long time standing, core timing issues still exist. Now the game is full speed even with 2x upscale. This was also correctly rendered in Angrylion but it made my i5 4670 crawl at 50% speed. Some other issues like Killer Instinct's sky being wrong is also not a thing anymore. It was a quite annoying issue that i got used to but now it's the first time i see these games run smoothly with accurate graphics, perfect audio, 2X upscale and no mini freezes.
#Sako riihimaki 222 model driver#
Top Gear Rally and World Driver Championship (both made by BOSS) had a sync issue that caused the games to freeze and crackle for a bunch of frames every few minutes. This combination also fixes some very long existing issues that i could never fix no matter what combination i used before. At least i haven't seen any 2D assets breaking so far (about 100 games tested). But with Parallel you don't have to deal with this anymore, everything upscales smoothly. The only way to fix some of them was to change some 2D texture options in per game basis because in some games it worked but in some others it made things worse. This was a problem for N64 graphics plugins since the beginning. The upscaling also works much better here because you don't get the graphical errors and seams on the 2D assets. So you are getting pixel accurate graphics and decent upscaling at the same time!
![sako riihimaki 222 model sako riihimaki 222 model](https://dygtyjqp7pi0m.cloudfront.net/i/40119/34493322_2.jpg)
#Sako riihimaki 222 model Pc#
And the upscaling works better than it did with GlideN64 because it upscales all the N64 filters and it's not just "how N64 graphics look using a PC video card". This wasn't possible with Angrylion but it is now. And not only that, this time you can even upscale the graphics. Only on PC though (sorry mobile/Pi4 users). This time you can run most N64 games full speed if you have a semi-decent CPU. The new Parallel RDP brings the graphical accuracy of Angrylion (with all N64 filters and blur) at much faster speeds. This combination is the closest you can get to perfect N64 emulation at reasonable speeds in 2020. After testing a lot of games (and every emulator/plugin in existence since 1999) i can safely say that the best solution for emulating N64 games is the current Mupen64plus-next core with the added Parallel RDP+RSP running on Vulkan.